Blood Cult
Zealots, priests and masked archers. They test your armour-breakers and punish slow kills.

Blood Priest
Heals his friends, so they keep standing in front of him.
A censer swings, he hums, and three wounded men near him feel much better. Silence him first. Spells slide off him.
Health 150 · Armor 0% · Magic res 80% · Slow
Counter: Archers

Bronze Guard
His shield is a door. Nobody's home.
A wall that walks. Arrows ring on him like rain on a bell. Bells do not like magic.
Health 900 · Armor 80% · Magic res 0% · Slow
Counter: Mage temples

Fire-flask Zealot
Fire solves every problem. Eventually, including him.
Clay flasks knocking in a basket. When one breaks, your soldiers burn for three breaths.
Health 110 · Armor 0% · Magic res 30% · Medium
Counter: Archers

Floating Priest
Floats above the fight and looks down on all of it.
Robes that never touch the ground, a prayer that never stops. He spits golden blood at your soldiers from out of reach. Spells barely bother him.
Health 300 · Armor 0% · Magic res 60% · Slow · Flying · Act II
Counter: Archers

Blood Cult Hoplite
Marches in perfect step. Straight into your arrows.
A tall black shield knocking on a knee, a prayer said too fast. He thinks the shield makes him holy. It only makes him slow.
Health 120 · Armor 50% · Magic res 0% · Medium
Counter: Mage temples

Ichor Drinker
Healers advise one sip a day. He had the barrel.
He has drunk from the vein. Hurt him halfway and his heart starts to race, and so do his feet.
Health 400 · Armor 30% · Magic res 30% · Medium
Counter: Soldiers to hold him and every tower at once

Masked Archer
Patient, polite, and very far away.
A string drawn behind a mask. He does not aim at your towers. He aims at your soldiers.
Health 150 · Armor 30% · Magic res 0% · Medium
Counter: Archers

Sacrifice Runner
Runs at your soldiers smiling. That is the problem.
Bells on his ankles, ichor in his veins. When he falls he bursts, and your soldiers stand stunned for two breaths. Drop him before he reaches the line.
Health 180 · Armor 0% · Magic res 0% · Fast · Act II
Counter: Archers

Blood Cult Zealot
Runs ahead of everyone. Including his own good sense.
Bare feet, many of them, and no fear at all. They were told the Titan loves whoever falls first.
Health 30 · Armor 0% · Magic res 0% · Fast
Counter: Archers
Beastmen
Captives who drank ichor until they ran on four legs. Fast, tough, shrug off spells.

Bearman
Walks on four legs until he gets angry.
Fur over bronze plates. Wound him badly and he rises on his hind legs, roaring, and hits half again as hard. Finish what you start.
Health 1500 · Armor 50% · Magic res 0% · Slow · Act II
Counter: Mage temples

Boar Shaman
Plays one note. Everyone runs faster to get away from it.
A horn of bone. When it sounds, four beasts near him forget they were tired. Spells barely touch him.
Health 200 · Armor 0% · Magic res 80% · Medium
Counter: Archers

Bullman
Was a farmer once. Now he's the whole herd.
The ground speaks before he does. Three soldiers fly each time he swings. No armour, though. Only a great deal of bull.
Health 1000 · Armor 0% · Magic res 30% · Slow
Counter: Archers and catapults

Goatman
Never met a wall he wouldn't headbutt. Or a soldier.
Horns lowered. Every few breaths he runs straight through the soldiers who block him. Let the towers do the arguing.
Health 260 · Armor 30% · Magic res 30% · Medium
Counter: Archers and mage temples

Hyenaman
Laughs at everything. Mostly at your soldiers.
Laughter. Hurt it badly and it stops, once, to eat. It comes back fed. Do not let it finish the meal.
Health 220 · Armor 0% · Magic res 30% · Fast
Counter: Archers

Ichor Hound
A very good boy, if you ignore everything about him.
Four feet and a wet breath. Half the blades that reach for it find only air.
Health 60 · Armor 0% · Magic res 30% · Very fast
Counter: Archers

Ichor Vulture
Circles the battlefield, waiting. It's very patient. Worry.
Ragged wings over the road. Your soldiers cannot reach what does not land, and neither can a catapult.
Health 140 · Armor 0% · Magic res 20% · Fast · Flying
Counter: Archers

Wolfman
Is his bark worse than his bite? No. Both are terrible.
It runs on two legs and remembers four. Fast, and the ichor in its blood swallows half of every spell.
Health 180 · Armor 0% · Magic res 50% · Fast
Counter: Archers
Awakened Statues
Bronze turns arrows aside, white marble turns spells. Bring the right tower.

Bronze Horse
No rider. It does not need one.
A bronze horse that remembers the charge and nothing else. Fast, and arrows only scratch it.
Health 500 · Armor 60% · Magic res 0% · Fast · Act II
Counter: Mage temples

Bronze Soldier
Stood guard for a thousand years. Finally got the order to move.
No breath, no heart. Only the hinge of a knee that was cast a thousand years ago.
Health 350 · Armor 80% · Magic res 0% · Slow
Counter: Mage temples

Faceless God Statue
No face, yet everyone near it feels watched.
A god whose face was chiselled away. It drifts behind its army and wraps the three nearest statues in stone shields. Spells slide off it; arrows and stones do not.
Health 1800 · Armor 0% · Magic res 90% · Slow · Act II
Counter: Archers and catapults

Flying Censer
Holy smoke! No, really. Don't breathe it.
It swings above the road, and the green smoke it spills makes strong soldiers slow and gentle. Bronze again: use magic.
Health 260 · Armor 50% · Magic res 0% · Slow · Flying
Counter: Mage temples

Flying Statue Head
A statue head that got tired of waiting for its body.
It hums as it floats over the road and fires thin beams of ichor at your soldiers. Small, quick, and out of the barracks' reach.
Health 220 · Armor 0% · Magic res 20% · Medium · Flying · Act II
Counter: Archers

Marble Statue
Slow, solemn, and harder to move than a royal budget.
Spells run off the white marble like water. Give it iron and stone instead.
Health 450 · Armor 0% · Magic res 90% · Slow
Counter: Archers and catapults

Statue Shard
Leftovers of a bigger statue. Still full of opinions.
Small bronze hands, scrabbling. A big statue broke nearby and has not accepted it.
Health 40 · Armor 50% · Magic res 0% · Fast
Counter: Barracks and catapults

Statue Archer
Kneeling for centuries. Its aim hasn't stiffened one bit.
It kneels, and stone javelins leave an arm that never tires. Bronze, like its brothers.
Health 300 · Armor 60% · Magic res 0% · Slow
Counter: Mage temples
Ichor Spirits
Born of the gold mist over Eye Lake. They fly, and barracks cannot reach them.

Cauldron Spirit
Grants no wishes. Grants plenty of fire.
Smoke rising from a little bronze pot, arms crossed. It floats over your soldiers and throws gold fire down on them.
Health 400 · Armor 0% · Magic res 20% · Medium · Flying
Counter: Archers

Ghost Soldier
Still guarding a wall that fell long ago.
A soldier made of mist and old duty. Swords and arrows pass straight through him. Only magic sends him home.
Health 350 · Armor 100% · Magic res 0% · Medium · Act II
Counter: Mage temples

Wailing Spirit
Her singing stuns soldiers. Critics agree.
I hear her before anyone. When she screams, your soldiers forget their own names for a breath or two. Spells tire on her: use arrows.
Health 500 · Armor 0% · Magic res 60% · Medium · Flying
Counter: Archers

Ichor Wisp
Cute. Giggly. Comes in tens. Still cute? Count again.
A swarm of small lights that giggle. The mist over the lake makes them by the dozen. They fly: stones will not help.
Health 50 · Armor 0% · Magic res 0% · Very fast · Flying
Counter: Archers
