Archers
Fast, cheap, and they hit what flies. Every road needs arrows.



| Tower | Cost (gold) | Damage | Range | Fire rate | Type |
|---|---|---|---|---|---|
| Archer Tower I | 70 | 4–6 | 140 | 1.2/s | Physical |
| Archer Tower II | 110 | 7–11 | 160 | 1.7/s | Physical |
| Archer Tower III | 160 | 10–16 | 180 | 2.0/s | Physical |
| Bronze Scorpion (legend) | 230 | 35–65 | 235 | 0.7/s | Physical |
| Ichor Bow Tower (legend) | 230 | 13–19 | 200 | 2.5/s | Pierces armor |
Pick a legend

Bronze Scorpion
A bronze scorpion whose tail is a ballista. One shot, one less problem.
- Deadeye ShotA chance to finish the target outright.
- Scatter BoltsSix bolts burst over a crowd.

Ichor Bow Tower
Gold-veined basalt that fires ichor-dipped arrows.
- Ichor ArrowsBurning gold that keeps hurting.
- Golden Arrow RainA volley that falls on flyers too.
Barracks
Soldiers who block the road so your towers get more shots.



| Tower | Cost (gold) | Damage | Range | Fire rate | Type |
|---|---|---|---|---|---|
| Barracks I | 70 | Soldiers | 145 | — | — |
| Barracks II | 110 | Soldiers | 145 | — | — |
| Barracks III | 160 | Soldiers | 145 | — | — |
| Free Gladiators (legend) | 230 | Soldiers | 145 | — | — |
| Tower-Shield Phalanx (legend) | 230 | Soldiers | 145 | — | — |
Pick a legend

Free Gladiators
Freed pit fighters. They throw axes before they ever swing one.
- Throwing AxesAxes thrown at range, even at flyers.
- Chain WhirlA spinning chain that hits everyone around.

Tower-Shield Phalanx
A wall of bronze tower shields. Slow to fall, quick to recover.
- Shield WallExtra armour for every soldier.
- Second WindWounded soldiers heal themselves.
Mage Temples
Spells that slip through bronze. Armour means nothing to a temple.



| Tower | Cost (gold) | Damage | Range | Fire rate | Type |
|---|---|---|---|---|---|
| Mage Temple I | 100 | 9–17 | 140 | 0.7/s | Magic |
| Mage Temple II | 160 | 23–43 | 160 | 0.7/s | Magic |
| Mage Temple III | 240 | 40–74 | 180 | 0.7/s | Magic |
| Temple of the Lake Eye (legend) | 300 | 42–78 | 200 | 0.7/s | Magic |
| Temple of the Golden Vein (legend) | 300 | 76–140 | 200 | 0.5/s | Magic |
Pick a legend

Temple of the Lake Eye
A giant eye rising from a violet pool. It sees, and then it strikes.
- True SightReveals what hides from your towers.
- Lake SpiritSummons a water spirit to hold the road.

Temple of the Golden Vein
A heart crystal of raw ichor. The strongest spell in Kaleon.
- UnmakeTurns an enemy into golden dust.
- BackflowSends a group of enemies back down the road.
Catapults
Slow, loud and splashy. Nothing breaks a crowd like a falling stone.



| Tower | Cost (gold) | Damage | Range | Fire rate | Type |
|---|---|---|---|---|---|
| Stone Mortar I | 125 | 8–15 | 160 | 0.3/s | Pierces armor |
| Stone Mortar II | 220 | 20–40 | 160 | 0.3/s | Pierces armor |
| Stone Mortar III | 320 | 30–60 | 179 | 0.3/s | Pierces armor |
| Fire Mortar (legend) | 400 | 35–70 | 180 | 0.3/s | Pierces armor |
| Bronze Lightning Bow (legend) | 375 | 60–110 | 165 | 0.5/s | Pierces armor |
Pick a legend

Fire Mortar
An upright mortar that lobs clay pots of fire.
- Great FirepotA huge fire bomb, flyers included.
- Firepot ClusterOne pot breaks into many.

Bronze Lightning Bow
A bronze coil bow that fires chained lightning.
- OverchargeShocks everything nearby.
- Chain LightningBolts jump from foe to foe.
